Flatline progress blog · July 28, 2026
Flatline:78.9% rebuilt.
Here is the newest look at Flatline: current build numbers, a complete list of visible improvements, and 55 before-and-after comparisons covering the environment, equipment, props, and character details.
I’ve been steadily working through Flatline and wanted one clear place to show how it is coming along. The level has 937 tracked textures, and 739 now have finished, reviewed remaster work. That puts the visual rebuild at 78.9%. The latest playable build currently includes 703 of them, or 75.0% of the level.
This page is a visual progress diary: what the original looked like, what the remaster looks like now, and how far the level has moved forward.
What has changed in Flatline
This update reaches far beyond a single wall or room. The current build brings the level closer to a complete visual remaster across the surfaces and objects players see throughout the mission.
- Brick walls now show individual chips, mortar depth, staining, and more natural color variation.
- Concrete walls and floors have clearer aggregate, pores, cracks, weathering, and worn edges.
- Plaster surfaces include fine trowel marks, hairline damage, pitting, and layered discoloration.
- Ceramic and painted wall tiles have sharper grout, glaze variation, chips, and age.
- Roof shingles, roof panels, pipes, and exterior metal carry stronger wear and weather exposure.
- Water damage, mold, stains, and damaged wall sections now read clearly under the level’s darker lighting.
- Wood frames and boards have visible grain, scratches, knots, dents, and aged color.
- Metal panels, grates, vents, and brushed surfaces have clearer grain, oxidation, seams, and surface wear.
- Ceilings, ceiling plates, and overhead panels have improved speckling, borders, grime, and separation.
- Security cameras, radios, switches, power boxes, computers, and other fixtures are much easier to recognize.
- Weapons and ammunition now carry sharper mechanical forms, labels, material differences, and small details.
- Portable equipment such as the mobile phone, gas flask, and bomb components has been refreshed.
- Bottles, food items, sinks, and other scene props have cleaner shapes and more readable surfaces.
- Vegetation and environmental details, including hedges and carpet, have improved density and texture.
- Character-facing details such as the first-person suit and animal textures are represented in the visual pass.
- The overall material balance is more consistent, so nearby rooms and props feel like part of the same remaster.
55 before-and-after comparisons
Drag any divider to move between the original texture and the updated version. The gallery now includes 35 new comparisons in addition to the original 20, covering walls, floors, ceilings, metal, equipment, weapons, props, vegetation, and character details.
Original · 512 × 256
Remastered · 4096 × 2048
The block layout and seams remain fixed while the remaster restores mortar depth, chipped edges, staining, and believable variation across the wall.
Original source
4K remaster
A blurred, blocky wall becomes a readable concrete surface with aggregate, pores, discoloration, and fine cracks while the original seams and color remain intact.
Original source
4K remaster
The flat original tile gains a physical glaze, chipped edge, small pits, stains, and a convincing grout boundary without changing the level’s established palette.
Original source
4K remaster
The remake turns broad source pixels into distinct cracks, worn corners, embedded grime, and raised surface grain—the kind of difference that remains visible during gameplay.
Original source
4K remaster
The original shingle pattern stays locked in place while stronger shadow lines, chipped edges, stains, and individual stone variation make the roof read as a physical surface.
Original source
4K remaster
A muddy, compressed surface becomes layered dirt, scratches, mineral marks, and worn patches that can remain readable under Flatline’s darker lighting.
Original source
4K remaster
The large source pixels give way to mottled glaze, tile-to-tile variation, soft edge wear, and a more convincing grout line without changing the warm pink identity.
Original source
4K remaster
The dark source band becomes recognizable damp plaster with mold bloom, vertical runoff, mottled discoloration, and a heavier damaged edge near the floor.
Original source
4K remaster
The board layout and brown palette remain source-faithful, but the upgrade restores long wood grain, dents, scratches, dark knots, and age across each plank.
Original source
4K remaster
The switch changes from a soft blur into a believable wall fixture with readable screw heads, worn metal, a defined plate, and fine plaster texture around it.
Original
Updated
The broad source pixels now read as layered plaster with trowel marks, hairline cracks, small pits, and subtle color variation.
Original
Updated
The panel keeps its familiar shape while gaining a rough industrial finish, stronger seams, small fasteners, and clearer surface wear.
Original
Updated
The soft green-brown surface becomes a much more readable rock face with darker creases, broken shapes, and natural variation.
Original
Updated
The roof panels are cleaner and more dimensional, with refined bolts, panel edges, weather marks, and a more convincing metal surface.
Original
Updated
The old blocky ceiling tile now has fine speckling, a worn border, subtle stains, and much clearer separation between panels.
Original
Updated
The camera is no longer a soft blur. The lens, ring lights, casing grooves, labels, scratches, and aged plastic now stand out clearly.
Original
Updated
The radio’s tuner, indicator marks, grille, switches, and casing are sharper and easier to recognize while keeping the original layout.
Original
Updated
A nearly flat gray surface now shows dense brushed grain, scratches, small dark marks, and the irregularity of worn sheet metal.
Original
Updated
The pipework gains rounded shading, corrosion, rough galvanized metal, and a much clearer clamp while preserving the original silhouette.
Original
Updated
The coarse source blocks become fine aggregate, pores, small stains, and weathered color that remains visible across large wall areas.
What I’m working on now
The current focus is the final 198 tracked textures and the last consistency passes across Flatline’s rooms, props, equipment, and smaller scene details. I am also continuing to move reviewed work into the playable build so the two progress bars can close together.
The public numbers will keep changing as the remaining work is reviewed and added. I will continue adding strong visual comparisons and wider scene views as the level approaches completion.
Next progress update
The next post will show more of the level as complete scenes, not just individual textures. For now, this 55-comparison gallery is the clearest public look at how much sharper, more weathered, and more detailed Flatline has become.