RDRoger Dolan

Flatline progress blog · July 28, 2026

Flatline:78.9% rebuilt.

Here is the newest look at Flatline: current build numbers, a complete list of visible improvements, and 55 before-and-after comparisons covering the environment, equipment, props, and character details.

739 / 937 rebuilt 78.9% complete 703 playable

I’ve been steadily working through Flatline and wanted one clear place to show how it is coming along. The level has 937 tracked textures, and 739 now have finished, reviewed remaster work. That puts the visual rebuild at 78.9%. The latest playable build currently includes 703 of them, or 75.0% of the level.

This page is a visual progress diary: what the original looked like, what the remaster looks like now, and how far the level has moved forward.
78.9% rebuilt739 of 937 tracked textures now have finished, reviewed remaster work.
75.0% playable703 updated textures are currently included in the latest playable build.
198 remainingThe remaining textures will continue to appear in future progress updates.

What has changed in Flatline

This update reaches far beyond a single wall or room. The current build brings the level closer to a complete visual remaster across the surfaces and objects players see throughout the mission.

  • Brick walls now show individual chips, mortar depth, staining, and more natural color variation.
  • Concrete walls and floors have clearer aggregate, pores, cracks, weathering, and worn edges.
  • Plaster surfaces include fine trowel marks, hairline damage, pitting, and layered discoloration.
  • Ceramic and painted wall tiles have sharper grout, glaze variation, chips, and age.
  • Roof shingles, roof panels, pipes, and exterior metal carry stronger wear and weather exposure.
  • Water damage, mold, stains, and damaged wall sections now read clearly under the level’s darker lighting.
  • Wood frames and boards have visible grain, scratches, knots, dents, and aged color.
  • Metal panels, grates, vents, and brushed surfaces have clearer grain, oxidation, seams, and surface wear.
  • Ceilings, ceiling plates, and overhead panels have improved speckling, borders, grime, and separation.
  • Security cameras, radios, switches, power boxes, computers, and other fixtures are much easier to recognize.
  • Weapons and ammunition now carry sharper mechanical forms, labels, material differences, and small details.
  • Portable equipment such as the mobile phone, gas flask, and bomb components has been refreshed.
  • Bottles, food items, sinks, and other scene props have cleaner shapes and more readable surfaces.
  • Vegetation and environmental details, including hedges and carpet, have improved density and texture.
  • Character-facing details such as the first-person suit and animal textures are represented in the visual pass.
  • The overall material balance is more consistent, so nearby rooms and props feel like part of the same remaster.

55 before-and-after comparisons

Drag any divider to move between the original texture and the updated version. The gallery now includes 35 new comparisons in addition to the original 20, covering walls, floors, ceilings, metal, equipment, weapons, props, vegetation, and character details.

Original low-resolution WallBrick 06 texture Remastered WallBrick 06 texture with detailed brick and mortar Original · 512 × 256 Remastered · 4096 × 2048
Brick wall

The block layout and seams remain fixed while the remaster restores mortar depth, chipped edges, staining, and believable variation across the wall.

Original pixelated Concrete 07 wall texture Remastered Concrete 07 wall texture with aggregate and weathering Original source 4K remaster
Concrete wall

A blurred, blocky wall becomes a readable concrete surface with aggregate, pores, discoloration, and fine cracks while the original seams and color remain intact.

Original pixelated WallTile 03 ceramic surface Remastered WallTile 03 ceramic surface with pores and edge detail Original source 4K remaster
White ceramic tile

The flat original tile gains a physical glaze, chipped edge, small pits, stains, and a convincing grout boundary without changing the level’s established palette.

Original pixelated WallTile 01 cracked panel Remastered WallTile 01 panel with cracks, chips, and surface grain Original source 4K remaster
Cracked wall tile

The remake turns broad source pixels into distinct cracks, worn corners, embedded grime, and raised surface grain—the kind of difference that remains visible during gameplay.

Original low-resolution RoofStone 02 shingle texture Remastered RoofStone 02 shingles with edge wear and stone grain Original source 4K remaster
Stone roof shingles

The original shingle pattern stays locked in place while stronger shadow lines, chipped edges, stains, and individual stone variation make the roof read as a physical surface.

Original low-resolution Stains 02 surface texture Remastered Stains 02 texture with layered grime and abrasion Original source 4K remaster
Worn stained surface

A muddy, compressed surface becomes layered dirt, scratches, mineral marks, and worn patches that can remain readable under Flatline’s darker lighting.

Original pixelated WallTile 05 pink tile texture Remastered WallTile 05 pink tiles with mottling and grout detail Original source 4K remaster
Pink wall tile

The large source pixels give way to mottled glaze, tile-to-tile variation, soft edge wear, and a more convincing grout line without changing the warm pink identity.

Original low-resolution WaterDamage 01 texture Remastered WaterDamage 01 texture with mold streaks and damp staining Original source 4K remaster
Water-damaged wall

The dark source band becomes recognizable damp plaster with mold bloom, vertical runoff, mottled discoloration, and a heavier damaged edge near the floor.

Original low-resolution Frame 10 wood texture Remastered Frame 10 wood with grain, scratches, and age marks Original source 4K remaster
Aged wood frame

The board layout and brown palette remain source-faithful, but the upgrade restores long wood grain, dents, scratches, dark knots, and age across each plank.

Original blurry LightSwitch 01 texture Remastered LightSwitch 01 with detailed screws, plate, and wall surface Original source 4K remaster
Wall light switch

The switch changes from a soft blur into a believable wall fixture with readable screw heads, worn metal, a defined plate, and fine plaster texture around it.

Original pixelated WallPlaster 01 texture Updated WallPlaster 01 with detailed trowel marks and fine cracks Original Updated
Plaster wall

The broad source pixels now read as layered plaster with trowel marks, hairline cracks, small pits, and subtle color variation.

Original low-detail Metal 25 panel texture Updated Metal 25 panel with rough metal grain and defined seams Original Updated
Industrial metal panel

The panel keeps its familiar shape while gaining a rough industrial finish, stronger seams, small fasteners, and clearer surface wear.

Original soft Rock 03 texture Updated Rock 03 with deeper stone shapes and natural color variation Original Updated
Outdoor rock surface

The soft green-brown surface becomes a much more readable rock face with darker creases, broken shapes, and natural variation.

Original pixelated RoofMetal 04 panel Updated RoofMetal 04 panel with refined fasteners and metal grain Original Updated
Metal roof panels

The roof panels are cleaner and more dimensional, with refined bolts, panel edges, weather marks, and a more convincing metal surface.

Original blocky CeilingPlate 02 texture Updated CeilingPlate 02 with fine speckling and defined panel borders Original Updated
Speckled ceiling panels

The old blocky ceiling tile now has fine speckling, a worn border, subtle stains, and much clearer separation between panels.

Original blurry security camera texture Updated security camera with a defined lens, casing, and surface wear Original Updated
Security camera

The camera is no longer a soft blur. The lens, ring lights, casing grooves, labels, scratches, and aged plastic now stand out clearly.

Original low-resolution Radio 01 texture Updated Radio 01 with clearer tuner, grille, buttons, and casing Original Updated
Table radio

The radio’s tuner, indicator marks, grille, switches, and casing are sharper and easier to recognize while keeping the original layout.

Original flat Metal 17 texture Updated Metal 17 with dense brushed grain and scratches Original Updated
Brushed sheet metal

A nearly flat gray surface now shows dense brushed grain, scratches, small dark marks, and the irregularity of worn sheet metal.

Original pixelated RoofMetal 06 pipe texture Updated RoofMetal 06 pipes with oxidation and defined clamps Original Updated
Weathered roof pipes

The pipework gains rounded shading, corrosion, rough galvanized metal, and a much clearer clamp while preserving the original silhouette.

Original pixelated WallConcrete 04 texture Updated WallConcrete 04 with fine aggregate and worn color Original Updated
Concrete surface

The coarse source blocks become fine aggregate, pores, small stains, and weathered color that remains visible across large wall areas.

What I’m working on now

The current focus is the final 198 tracked textures and the last consistency passes across Flatline’s rooms, props, equipment, and smaller scene details. I am also continuing to move reviewed work into the playable build so the two progress bars can close together.

The public numbers will keep changing as the remaining work is reviewed and added. I will continue adding strong visual comparisons and wider scene views as the level approaches completion.

Next progress update

The next post will show more of the level as complete scenes, not just individual textures. For now, this 55-comparison gallery is the clearest public look at how much sharper, more weathered, and more detailed Flatline has become.